CSSS 2007 Santa Fe-Tutorials: Difference between revisions
From Santa Fe Institute Events Wiki
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[[Agent-Based Modeling: Non-Technical Overview and Applications]] | |||
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Revision as of 05:46, 9 June 2007
CSSS Santa Fe 2007 |
Tutorial offers
Consciousness and/or visual processing Scheduled for Tuesday June 12, 9:15AM
Discussion of Finite State Machines - Thur June 7 from 7-830
Introduction to Ecological Analysis
Closure Under Inversion Wed, 13 June, 7 to 8 pm
Artificial Neural Networks Friday, June 15, 1-2P
Self Organized Criticality What is it? How does it relate to Complex Systems? What are some criticisms?
Complexity for the General Public
Eigenvectors and Eigenvalues Sheduled Monday, June 11, 7-8pm
Applications of non-commutative harmonic analysis Friday, June 15 2-4pm (provisional)
Stochastic search strategies and animal foraging
Human physiology or disease process
Wiki Tutorial 101: Ramp up and become a wikimaniac; learn the basics of wiki texting, discussions, etc.
UML for Complex Systems - how to address complexity/chaos in projects using the Unified Modeling Language (UML)
Evolutionary Game Theory - Wed June 20, 10:45am-12pm
Social Choice Theory and the problem of collective rationality
Agent-Based Modeling: Non-Technical Overview and Applications
Tutorial requests
- Introduction to machine learning and/or statistical learning
- Game theory, evolutionary game theory, stochastic game theory
- Genetic algorithms -> I think GA's will be covered in the evolutionary computation lectures. But if not, I'd be happy to give an informal introduction. ->Josh
- Eigenvalues and Eigenvectors
- Attractor Neural Networks
- Control theory
- Sequence Complexity/Information Theory [Gregor] -> Information theory will be covered by Tom_Carter in a late breaking session Friday 8th, 1.30. This will probably cover sequence complexity.
- Agent-based models of social systems Non-Technical Introduction and Overview
- Mathematics of Stochastic Processes
- Stochastic Differential Equations (e.g., Ito Calculus)
- Speedreading
- Graph Theory [Gregor]