Mobility in an online world: Difference between revisions
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==Research Questions== | ==Research Questions== | ||
* How is spatial/social entropy distributed? Do we see modes? If so, why? | |||
* Does mobility change in times of war? | |||
* Do locations and friends/enemies correlate? If so, is there causality? | |||
* ... | |||
==Meetings== | ==Meetings== | ||
* June 10, 5 P.M., lecture room | * June 10, 5 P.M., lecture room |
Revision as of 14:14, 11 June 2010
CSSS Santa Fe 2010 |
Participants
Intro
The topology of this online world can be expressed as a network, where sectors are nodes (placed on a cartesian grid) and wormholes are links between nearby sectors. A second type of link, the X-hole, links distant sectors, thus giving the universe a small-world property. Players live and move in this environment. For a fixed time for each day and each of the 10^4-10^5 players, we know their locations. (All data is fully anonymized!)
Tasks
- Extract data of universe
- Bring topology data in network format (adjacency list / sparse matrix)
- Visualize network, e.g. in PAJEK
- Extract mobility data of players
- Bring them in reasonable format (time-series). E.g. Time-series of daily hops.
- Analyze data
- Formulate research questions
- Find literature on mobility, etc.
- Write paper (tex)
Research Questions
- How is spatial/social entropy distributed? Do we see modes? If so, why?
- Does mobility change in times of war?
- Do locations and friends/enemies correlate? If so, is there causality?
- ...
Meetings
- June 10, 5 P.M., lecture room