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The evolution of cooperation in a fixed-rule network

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We'll start building the model in Java/Repast, and see how cooperative behavior fares in a population of individuals with a fixed rule for building connections with others.

We start with a random graph (or some other initial condition.)

At each time step,

  1. each individual plays against everyone he is connected to, and gets payoff according to the sum of all these interactions
  2. one individual, chosen proportional to fitness, will produce one offspring
  3. this offspring is connected to the parent and to all the parent's neighbors (or some other fixed rule)
  4. a random node is chosen to die (to keep population size fixed), and
  5. all individuals' fitness is reset to 0.