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Brian Lawler: Difference between revisions

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* UML Notations for Large/Complex Systems, SFI CSSS-'07, June 2007  ([[Media:BL_UML_5a_MechanismsForScale_v2007-06a.ppt|ppt]])
* UML Notations for Large/Complex Systems, SFI CSSS-'07, June 2007  ([[Media:BL_UML_5a_MechanismsForScale_v2007-06a.ppt|ppt]])
* Presentation on object conversions in complex type hierarchies, SFI CSSS-'07, June 2007 ([[Media:SFI_CSSS_2007_Lawler_Conversions_v7.6.29a_.ppt|ppt]])
* Presentation on object conversions in complex type hierarchies, SFI CSSS-'07, June 2007 ([[Media:SFI_CSSS_2007_Lawler_Conversions_v7.6.29a_.ppt|ppt]])
* Book review of "Computational Complexity: A Conceptual Perspective" by Oded Goldreich., Assoc. of Computing Machinery, January 2010 ([[Media:BL_ACM_2010-01_complexity.pdf|PDF]])
* Book review of "Computational Complexity: A Conceptual Perspective" by Oded Goldreich., Assoc. of Computing Machinery, January 2010 ([[Media:BL_ACM_2010-01_complexity.pdf|pdf]])


===Hobbies===
===Hobbies===
* Video games.  Most genres.  Pretty much anything that comes with a toolkit so I can create my own stuff - e.g. [http://udn.epicgames.com/ Unreal engine.]
* Video games.  Most genres.  Pretty much anything that comes with a toolkit so I can create my own stuff - e.g. [http://udn.epicgames.com/ Unreal engine.]
* Puzzles. Mostly things that are metaphors for my work. I spend more time than I ought to on [http://en.wikipedia.org/wiki/Sudoku Sudoku] and [http://en.wikipedia.org/wiki/Bejeweled Bejeweled].
* Puzzles. Mostly things that are metaphors for my work. I spend more time than I ought to on [http://en.wikipedia.org/wiki/Sudoku Sudoku] and [http://en.wikipedia.org/wiki/Bejeweled Bejeweled].

Revision as of 14:47, 8 February 2010


Contact Information


Links to SFI/CSSS '07 Program Info.

Background

  • Masters, Engineering, Johns Hopkins University, 2002
  • Bachelors, Political Science, University of Colorado, 1984
  • Center for Enterprise Modernization (CEM), MITRE, 2003-present
    • CEM is a Federally Funded Research and Development Center (FFRDC). Most of my work is devoted to enterprise modernization efforts in the Internal Revenue Service (IRS).
  • Fidelity Investments, 1991-1996
    • This was in the privately funded venture capital business
  • United States Marine Corps, 1984-1988
    • Primarily operating in the 1st Marine Division

SFI/CSSS Interests and Goals

  • Interested in the courses on non-linear dynamics, modeling (including agent-based), computational complexity, finance, economics, pattern recognition, and markets
  • Really interested in SFI's work on complexity economics.
  • Interesting in hearing about lots of interesting ideas and meet lots of interesting people
  • Would like to cquire some new ways of thinking about problems (esp. related to my work)
  • Hope to learn more about complexity theory, complexity science, complexity economics, etc.

Candidate Project/Paper Ideas

  • I work with very large, very complex, systems that include technical and non-technical participants. They span organizations, borders and time. Established engineering and management practices don't actually seem to guide them all that well and it is in our social interest that they function properly. I'm interested to learn, think and write about ideas that help us thrive amidst this chaos.

Potentially Useful Skills

Documents

  • Knowledge-Based Authentication (KBA), NIST, February 2005 (pdf)
  • Overview of UML Notation, SFI CSSS-'07, June 2007 (ppt)
  • Overview of UML diagrams - Supermarket Example, SFI CSSS-'07, June 2007 (ppt)
  • UML to Code Presentation, SFI CSSS-'07, June 2007 (ppt)
  • UML Notations for Large/Complex Systems, SFI CSSS-'07, June 2007 (ppt)
  • Presentation on object conversions in complex type hierarchies, SFI CSSS-'07, June 2007 (ppt)
  • Book review of "Computational Complexity: A Conceptual Perspective" by Oded Goldreich., Assoc. of Computing Machinery, January 2010 (pdf)

Hobbies

  • Video games. Most genres. Pretty much anything that comes with a toolkit so I can create my own stuff - e.g. Unreal engine.
  • Puzzles. Mostly things that are metaphors for my work. I spend more time than I ought to on Sudoku and Bejeweled.