Games and networks: Difference between revisions
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# to look within this framework at tradeoffs between beneficial spread from individual to individual (eg useful information), and harmful spread (eg viruses) | # to look within this framework at tradeoffs between beneficial spread from individual to individual (eg useful information), and harmful spread (eg viruses) | ||
Group: | Group: Matina, Juan, Adrian |
Revision as of 20:21, 18 June 2006
- 2006-06-13: First base model is put together in Repast.
- We're doing a literature review - with three lines on why each paper we find is interesting
- 09 06 06 Summary of our ideas so far
- to look at a system where the network structure affects how nodes behave, and where nodes' behaviour affects network structure. Feedback between levels of organisation.
- to look at functional measures/ measures of performance at node, community and network level. Levels of selection.
- to look within this framework at tradeoffs between beneficial spread from individual to individual (eg useful information), and harmful spread (eg viruses)
Group: Matina, Juan, Adrian