CustomNode.java
From Santa Fe Institute Events Wiki
/*
* CustomNode.java * * Created on January 22, 2005, 2:41 PM * Modified on June 14, 2006 * * This class contains the parameters and methods * for an agent acting on the network */
package CoopNetBlue; import uchicago.src.sim.gui.NetworkDrawable; import uchicago.src.sim.network.DefaultDrawableNode; import uchicago.src.sim.gui.DrawableNonGridNode; import uchicago.src.sim.util.Random; import uchicago.src.sim.gui.OvalNetworkItem; import java.awt.Color; import uchicago.src.sim.gui.ColorMap; import uchicago.src.sim.engine.CustomProbeable; import java.util.ArrayList;
/**
* * @author Jack Waddell * */
// DefaultDrawableNode lets us draw it in the GUI // CustomProbeable lets us define which attributes appear when // probed in the GUI public class CustomNode extends DefaultDrawableNode implements CustomProbeable {
//*********************************** // Static Parameters
// tracks next unique id public static int nextID = 0; public static GUIModel guiModel = null; public static CoopNetBlue model;
//********************************8** // Instance parameters
// Two colormaps are generated for color-coding the nodes in GUI public static ColorMap centerColorMap; public static ColorMap edgeColorMap; public static final int colorMapSize = 16; public static final int colorMapMax = colorMapSize - 1;
private int id; // uniquely ids node public Color myColor; // used to draw color in GUI public String myPajekColor = "Red"; // color to appear in Pajek output public int utility; // current wealth or stored utility public double strategy; // strategy parameter
/////////////////////////////////////////////////////////////// // constructor // Inputs: NetworkDrawable drawable, to draw in GUI // double strategy, the strategy parameter public CustomNode (NetworkDrawable drawable, double strategy) {
super(drawable); id = nextID++; // set id and iterate to next this.strategy = strategy; utility = 50; // Generalize. Currently hard-coded if (guiModel != null) setNodeEdgeColorFromStrategy();
} /////////////////////////////////////////////////////////// // getProbedProperties // Required to implement CustomProbeable // Inputs: none // Outputs: array of strings holding parameter names public String[] getProbedProperties(){
return new String[] {"id", "utility", "strategy"};
} ////////////////////////////////////////////////////////// // step // Input: none // Output: none // (Can be) Called by main model to have nodes execute a single step public void step(){ }
////////////////////////////////////////////////////////// // setNodeColorFromUtility // Input: maxUtility, the highest utility from all agents // Output: none // Sets the node color to the colormap leval depending on utility public void setNodeColorFromUtility(int maxUtility){
int i = (int) Math.round(colorMapMax*((double)utility)/ ((double) maxUtility)); this.setColor(centerColorMap.getColor(i)); /*if (rDebug > 1){ double rat = ((double) getUtility())/((double) maxUtility); int ival = (int) Math.round(rat*colorMapSize); System.out.printf("%d/%d = %f -> %d\n", getUtility(), maxUtility, rat, ival); }*/
} ////////////////////////////////////////////////////////// // setNodeEdgeColorFromStrategy // Input: none // Output: none // Sets the node edge color to the colormap level depending on strategy public void setNodeEdgeColorFromStrategy(){
int i = (int) Math.round(colorMapMax*strategy); this.setBorderColor(edgeColorMap.getColor(i)); this.setBorderWidth(3); /*if (rDebug > 1){ double rat = ((double) getUtility())/((double) maxUtility); int ival = (int) Math.round(rat*colorMapSize); System.out.printf("%d/%d = %f -> %d\n", getUtility(), maxUtility, rat, ival); }*/
}
//////////////////////////////////////////////////////////// // bearChild // Input: none // Output: node // Creates a child node public void bearChild(){
double deviation = model.getNormalDouble(0, 0.1); // mutate child double childStrategy = strategy + deviation; childStrategy = Math.min(1, Math.max(0, childStrategy));
OvalNetworkItem drawable = new OvalNetworkItem(0,0);
CustomNode child = new CustomNode(drawable, childStrategy); ArrayList<CustomNode> parentNeighbors = this.getOutNodes(); for (CustomNode neighbor : parentNeighbors){ CustomEdge edge1 = new CustomEdge(child, neighbor); CustomEdge edge2 = new CustomEdge(neighbor, child);
// I think you have to add edges in and out to make it
// undirected.
child.addOutEdge(edge1);
neighbor.addInEdge(edge1);
child.addInEdge(edge2);
neighbor.addOutEdge(edge2);
}
CustomEdge edge1 = new CustomEdge(this, child);
CustomEdge edge2 = new CustomEdge(child, this);
child.addOutEdge(edge2); this.addInEdge(edge2); child.addInEdge(edge1); this.addOutEdge(edge1);
if (guiModel!=null) guiModel.addAgent(child); else model.addAgent(child);
}
////////////////////////////////////////////////////// // die // Inputs: none // Outputs: none // Kills an agent public void die(){
// Go through neighbors, removing links to or from node // Make sure you get them all! ArrayList<CustomNode> neighbors = this.getOutNodes(); for (CustomNode neigh : neighbors){ neigh.removeEdgesFrom(this); neigh.removeEdgesTo(this); } if (guiModel != null) guiModel.delAgent(this); else model.delAgent(this);
}
/////////////////////////////////////////////////////// // getDegree // Input: none // Output: int degree // Calculates the degree of the node (assuming symmetric) public int getDegree(){
return (this.getOutNodes()).size();
}
//*************************************************************** // Getters and Setters public int getID() {return id;}
public void setMyPajekColor(String i) {myPajekColor = i;} public String getMyPajekColor() {return myPajekColor;} public int getUtility() {return utility;} public void setUtility(int i) {utility = i;}
public int incUtility() {return ++utility;} public int decUtility() {return --utility;}
public double getStrategy() {return strategy;} public void setStrategy(double i) {strategy = i;} //*************************************************************** // Static Methods
public static void setModel(CoopNetBlue m) {model = m;}
////////////////////////////////////////////////////////// // setUpNodeDrawing // Input: GUIModel m, a pointer to the GUIModel // Output: none public static void setUpNodeDrawing (GUIModel m) {
guiModel = m; centerColorMap = new ColorMap(); edgeColorMap = new ColorMap(); double minColor = 0.1;
for (int i = 0; i < colorMapSize; i++){ double fracColor = minColor + ( (1.0-minColor)*i/colorMapMax );
centerColorMap.mapColor(i, 0, 0, fracColor); edgeColorMap.mapColor(i, 0, fracColor, 0); }
}
/////////////////////////////////////////////////////////// // resetNextID // Inputs: none // Outputs: none // Resets nextID. Called when the model is reset, and a // new set of nodes is generated public static void resetNextID(){
nextID = 0;
}
}