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Collective Intelligence in Synthetic Environments - Agenda: Difference between revisions

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'''Working Agenda:'''
<table border="1" cellpadding="4">
<tr>
  <td align=center><b>TIME</b></td>
  <td align=center><b>ACTIVITY</b></td>
</tr>
<tr bgcolor=#aaaaaa>
  <td><br></td>
  <td align=center><b>Tuesday, February 20</b></td>
</tr>
<tr>
</td>
  <td>8:00 a.m.</td>
  <td>Continental Breakfast and a tour of World of Warcraft™ by a Level 60 Guild Leader
</td>
<tr>
  <td>8:30</td>
  <td>''Opening Remarks,'' '''Geoffrey West,''' SFI President & Distinguished Professor </td>
  </tr>
  <td>9:000</td>
  <td>Introduction to the world of Serious Games</td>
</tr>
</tr>
  <td>9:45</td>
  <td>What Second Life™ has taught us about synthetic environments </td>
</tr>
</tr>
  <td>10:00</td>
  <td>Coffee Break</td>
</tr>
</tr>
  <td>10:30</td>
  <td>Economics in Synthetic Worlds, '''Edward Castronova,''' Indiana University</td>
</tr>
</tr>
  <td>11:45/td>
  <td>The Psychology of Fun, '''Byron Reeves,''' Stanford University
</td>
</tr>
</tr>
  <td>12:15 p.m.</td>
  <td>Lunch and Discussion</td>
</tr>
</tr>
<td>1:15</td>
  <td>Prediction and the Future of Work, '''Thomas Malone,''' M.I.T.</td>
</tr>
</tr>
  <td>2:00</td>
  <td>Enterprise application of Game Technology</td>
</tr>
</tr>
<td>3:30</td>
  <td>Break</td>
</tr>
</tr>
<td>3:45</td>
  <td>Playing with Ideas:  Collective Intelligence and Prediction</td>
</tr>
</tr>

Revision as of 18:09, 31 January 2007

Workshop Navigation

Working Agenda:


TIME ACTIVITY

Tuesday, February 20
8:00 a.m. Continental Breakfast and a tour of World of Warcraft™ by a Level 60 Guild Leader
8:30 Opening Remarks, Geoffrey West, SFI President & Distinguished Professor
9:000 Introduction to the world of Serious Games
9:45 What Second Life™ has taught us about synthetic environments
10:00 Coffee Break
10:30 Economics in Synthetic Worlds, Edward Castronova, Indiana University
11:45/td> The Psychology of Fun, Byron Reeves, Stanford University
12:15 p.m. Lunch and Discussion
1:15 Prediction and the Future of Work, Thomas Malone, M.I.T.
2:00 Enterprise application of Game Technology
3:30 Break
3:45 Playing with Ideas: Collective Intelligence and Prediction