The pollination network wiki page: Difference between revisions
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* [[Rob_Mills|Rob Mills]] | * [[Rob_Mills|Rob Mills]] | ||
=== Questions === | |||
# is it possible to produce a model that generates qualitatively similar results to the data? | |||
# what type of model produces the best fit? | |||
# which parameters/variables are essential in explaining underlying patterns, and are any irrelevant? | |||
# please add more here! | |||
=== Data === | |||
We have measured several attributes of both the flowers and the pollinators: | We have measured several attributes of both the flowers and the pollinators: | ||
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=== Resources === | |||
[[Image:Linkage Rules for Plant–Pollinator Networks.pdf|Paper with simple model]] | [[Image:Linkage Rules for Plant–Pollinator Networks.pdf|Paper with simple model]] | ||
Revision as of 21:16, 12 June 2008
An agent-based model for a pollination network. An evolutionary game theory approach
Members:
* Ana Martín González * Carlos Yepez * Meritxell Vinyals * Petr Svarc * Michael Cox * Rob Mills
Questions
- is it possible to produce a model that generates qualitatively similar results to the data?
- what type of model produces the best fit?
- which parameters/variables are essential in explaining underlying patterns, and are any irrelevant?
- please add more here!
Data
We have measured several attributes of both the flowers and the pollinators:
Flowers | Pollinators |
Floral display (size and color) | Size |
Energy production | Energy demand/consumption |
Tube restriction (length/width) | Foraging behavior |
Floral density | Population abundance |
Resources
File:Game Structures in Mutualistic Interactions.pdf