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every node has the same degree, and use simulation to show that the fit is good
every node has the same degree, and use simulation to show that the fit is good
for true random graphs and scale-free networks.
for true random graphs and scale-free networks.
'''Santos, F.C., Pacheco, J.M. & Lenaerts T.  Evolutionary dynamics of social dilemmas in structured heterogeneous populations.  ''Proc Nat Acad Sci USA'' 103: 3490-3494 (2006).''' [http://www.santafe.edu/events/workshops/images/5/58/SantosEtAl06.pdf pdf]
The authors show that heterogeneity in the degree of the graph (e.g. scale-free networks as opposed to single-scale networks) can encourage the evolution of cooperation.  They simulate using what amounts to an imitation rule on a fixed network structure, and parameterize the game that is played so that it can represent three popular games: Stag Hunt, Hawk-Dove, and Prisoner's Dilemma.


Back to [[games and nets group]]
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Revision as of 05:18, 14 June 2006

Ohtsuki, H., Hauert, C., Lieberman, E. & Nowak, M.A. A simple rule for the evolution of cooperation on graphs and social networks. Nature 441: 502-505 (2006). pdf

This is a simple exploration of how network structure -- in particular, connectedness -- affects the evolution of cooperation. They find that a good predictor for whether cooperation can invade and spread in a network is whether the benefit-cost ratio is greater than the (average) degree of the graph. They derive the result exactly for a cycle, approximately for a random graph where every node has the same degree, and use simulation to show that the fit is good for true random graphs and scale-free networks.

Santos, F.C., Pacheco, J.M. & Lenaerts T. Evolutionary dynamics of social dilemmas in structured heterogeneous populations. Proc Nat Acad Sci USA 103: 3490-3494 (2006). pdf

The authors show that heterogeneity in the degree of the graph (e.g. scale-free networks as opposed to single-scale networks) can encourage the evolution of cooperation. They simulate using what amounts to an imitation rule on a fixed network structure, and parameterize the game that is played so that it can represent three popular games: Stag Hunt, Hawk-Dove, and Prisoner's Dilemma.

Back to games and nets group