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<h2>(Collective Intelligence in the Synthetic Environments)</h2>
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The first Topical Meeting of 2007, '''“Synthetic Environments and the Enterprise”''' is a mixed reality event taking place at the [http://www.networkmeetingcenter.com/ Santa Clara Techmart] (5201 Great America Pkwy #122, Santa Clara, CA 95054) and in [http://secondlife.com Second Life™] on Tuesday, February 20, with Leighton Read and Christian Renaud.  This meeting is co-sponsored by the Santa Fe Institute, Cisco Systems, and Media X at Stanford University.
The first Topical Meeting of 2007, '''“Synthetic Environments and the Enterprise”''', is a mixed reality event taking place at the [http://www.networkmeetingcenter.com/ Santa Clara Techmart] (5201 Great America Pkwy #122, Santa Clara, CA 95054) and in [http://secondlife.com Second Life™] on Tuesday, February 20, with Leighton Read and Christian Renaud.  This meeting is co-sponsored by the Santa Fe Institute, Cisco Systems, and Media X at Stanford University.






'''Summary:''' There’s a lot going on right now in a place that doesn’t really exist.  Millions of people are spending part of every day engaged with others in intense collaboration, competition and exploration in virtual online worlds.  Some are playing massive multiplayer online games like World of Warcraft™ and others are meeting people via their computer-generated avatars in a virtual world known as Second Life™.  Entertainment applications are driving technology — as always for cutting edge media — but serious people are asking more and more thoughtful questions about how these new ways of connecting people and problems can be harnessed for real-world challenges.  This meeting is a chance to see what business can learn from the rich tapestry of human behavior now playing out in synthetic environments.  We will look at initial corporate efforts to meet customers in these worlds and attempts to address the challenge of managing collaborations across large scales of time and geography.  We will explore how old models of leadership hold up in these brave new worlds and which of the successful game design principles can be integrated into enterprise workflow today.  Invited participants will have a chance to place their own bets on the pace of innovation in enterprise application of game-like technology.  Come play.
'''Summary:''' There’s a lot going on right now in a place that doesn’t really exist.  Millions of people are spending part of every day engaged with others in intense collaboration, competition and exploration in virtual online worlds.  Some are playing massive multiplayer online games like World of Warcraft™ and others are meeting people via their computer-generated avatars in a virtual world known as Second Life™.  Entertainment applications are driving technology — as always for cutting edge media — but serious people are asking more and more thoughtful questions about how these new ways of connecting people and problems can be harnessed for real-world challenges.  This meeting is a chance to see what business can learn from the rich tapestry of human behavior now playing out in synthetic environments.  We will look at initial corporate efforts to meet customers in these worlds and attempts to address the challenge of managing collaborations across large scales of time and geography.  We will explore how old models of leadership hold up in these brave new worlds and which of the successful game design principles can be integrated into enterprise workflow today.  Invited participants will have a chance to place their own bets on the pace of innovation in enterprise application of game-like technology.  Come play.


'''How to join us in Second Life™ and on the web:''' This event will also be a true mixed reality event taking place in the real world and at Cisco's New Amphitheater in Second Life™ as well as on the web. For those familiar with Second Life™ you can use the following SLurls to navigate to the event:
'''How to join us in Second Life™ and on the web:''' This event will also be a true mixed reality event taking place in the real world and at Cisco's New Amphitheater in Second Life™ as well as on the web. For those familiar with Second Life™ you can use the following SLurls to navigate to the event:
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For those new to Second Life™ please read the following instructions. [http://www.santafe.edu/events/workshops/images/d/d8/SecondLife_Instructions.pdf  SL Instructions]
For those new to Second Life™ please read the following instructions. [http://www.santafe.edu/events/workshops/images/d/d8/SecondLife_Instructions.pdf  SL Instructions]


For those interested in the webcast please stay tuned for the URL.




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Latest revision as of 22:19, 19 February 2007

(Collective Intelligence in the Synthetic Environments)

Workshop Navigation


The first Topical Meeting of 2007, “Synthetic Environments and the Enterprise”, is a mixed reality event taking place at the Santa Clara Techmart (5201 Great America Pkwy #122, Santa Clara, CA 95054) and in Second Life™ on Tuesday, February 20, with Leighton Read and Christian Renaud. This meeting is co-sponsored by the Santa Fe Institute, Cisco Systems, and Media X at Stanford University.


Summary: There’s a lot going on right now in a place that doesn’t really exist. Millions of people are spending part of every day engaged with others in intense collaboration, competition and exploration in virtual online worlds. Some are playing massive multiplayer online games like World of Warcraft™ and others are meeting people via their computer-generated avatars in a virtual world known as Second Life™. Entertainment applications are driving technology — as always for cutting edge media — but serious people are asking more and more thoughtful questions about how these new ways of connecting people and problems can be harnessed for real-world challenges. This meeting is a chance to see what business can learn from the rich tapestry of human behavior now playing out in synthetic environments. We will look at initial corporate efforts to meet customers in these worlds and attempts to address the challenge of managing collaborations across large scales of time and geography. We will explore how old models of leadership hold up in these brave new worlds and which of the successful game design principles can be integrated into enterprise workflow today. Invited participants will have a chance to place their own bets on the pace of innovation in enterprise application of game-like technology. Come play.


How to join us in Second Life™ and on the web: This event will also be a true mixed reality event taking place in the real world and at Cisco's New Amphitheater in Second Life™ as well as on the web. For those familiar with Second Life™ you can use the following SLurls to navigate to the event:


Amphitheater Left

Amphitheater Right

Overflow


For those new to Second Life™ please read the following instructions. SL Instructions